tag:blogger.com,1999:blog-641942380907873549.post7209105833146489668..comments2013-12-19T10:18:52.081-08:00Comments on Life In EvE: Life in a Wormhole: What's your favorite flavor of PI? #eveonlineAnonymoushttp://www.blogger.com/profile/06586295585650827603noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-641942380907873549.post-90326066713070000812012-04-17T16:00:03.000-07:002012-04-17T16:00:03.000-07:00I can't claim to understand it fully but it re...I can't claim to understand it fully but it reminds me of the puzzle game SpaceChem.mbphttp://mindbendingpuzzles.blogspot.comnoreply@blogger.comtag:blogger.com,1999:blog-641942380907873549.post-86957661031639362862012-04-17T16:19:59.000-07:002012-04-17T16:19:59.000-07:00That... is not at all inaccurate.Except with less ...That... is not at all inaccurate.<br><br>Except with less fun and more clicking.doycethttp://doycetesterman.comnoreply@blogger.comtag:blogger.com,1999:blog-641942380907873549.post-38209606978862357132012-04-18T14:32:30.000-07:002012-04-18T14:32:30.000-07:00So... there is this little trick you can do. It ca...So... there is this little trick you can do. It can be a balancing act sometimes, but it works pretty well. You mention your 12000 units/hour goal. It can sometimes be hard to reach, especially in high sec. One thing you can do is only have 1 resource extractor at a time, and drop 10 heads on it with the excess PG you'd waste on that second extractor. This makes it pretty easy to hit well over 24000 units/hour. So, if you juggle between your two resources every day, you should never run out of either, keeping all your basic processors supplied. The downside of this strategy is you have to spend 45k isk every day dropping a new extractor... but it's a pretty trivial cost compared to what you make, especially if you own the customs office. And one upside is you can chase particularly bright hot spots and you don't really have to worry about hitting ones far from your launch pad.Patitonoreply@blogger.comtag:blogger.com,1999:blog-641942380907873549.post-47057538807420343962012-04-20T04:32:17.000-07:002012-04-20T04:32:17.000-07:00This looks somewhat more complicated than I though...This looks somewhat more complicated than I thought. Would you recommend training PI skills, as I have them at a basic level but never managed to do anything useful. How much income is possible for someone who is somewhat lazy about keeping everything perfectly optimized?Nefario Fishermannoreply@blogger.comtag:blogger.com,1999:blog-641942380907873549.post-91883746006936266782012-04-20T06:29:35.000-07:002012-04-20T06:29:35.000-07:00It depends, I think, on where you set up your colo...It depends, I think, on where you set up your colonies. If you're setting up stuff on worlds in highsec, the combination of the NPC tax rate and the generally poorer resource levels in highsec may mean it's not worth it, unless you set up quite a few colonies. That said, training the needed skills (the ones you wouldn't have been training already), takes maybe about 9 to 10 days, so it's not a huge investment.<br><br>Lots of highsec folks will set up stuff in 'shallow' lowsec, and just pick up their products with a cloaky transport, and this can be worth it if you know what you're doing.<br><br>If you're in Nullsec or Wormhole space, I'd highly recommend it, especially if you've taken down the NPC customs offices and replaced them with POCOs with more reasonable tax rates. Setting up 5 planets with basic coolant set ups, even if you set up something like a less-optimal 5-day production cycle, should net you about 30 to 40 million isk worth of coolant a week for about five to ten minutes of effort a week (resetting extractors and flying out to pick up the coolant), and if you set it up for a more efficient 2 days cycle (where you need to reset the extractors every two days, but still only need to pick up coolant once every week or two), you're looking at something like 10 million a day, 70 million a week, 300 million a month. And that's just with one guy.doycethttp://doycetesterman.comnoreply@blogger.com