Everyone, that is, except Bre, who is admiring her new Anathema covert-ops frigate and scanning the system almost as an afterthought.
The scanning pays off, as Bre is able to pin down a rare magnometric signature indicating piles of sleeper goodies waiting for trick-or-treaters dressed up as space ships. It takes a bit of coaxing, but I'm even able to convince Bre to leave her Anathema behind and ship up into something a little more durable and pointy, and we make short work of the site. Once that's done, I switch to a salvager refit with a analyzer used to crack open the discarded sleeper containers floating around the site, and in about the same time it took us to destroy its defenders, the site had delivered a cool 50 million isk profit. Not bad for 20 minutes.
Unfortunately, that's an end to the evening for both of us, and I won't be on for a few days due to a decidedly unfriendly work schedule.
My estimation isn't wrong, and it's several days before I can make it back online, finally reconnecting in the middle of the afternoon as Em, Ichi, Shan, and Liss muster up for an Alliance-wide operation in another wormhole.
Yes, we are functioning under a wardec, but after seeing some information about this particular target, we decide that taking part in taking this tower a-part is a moral imperative; it's just THAT bad.
Protip: When you are bringing your tower defenses online, you might find it more effective to anchor the shield resistance arrays INSIDE the tower's force field. I don't want to tell you your business, but... you know. Just think about it.
I've logged in to join my Walrus brethren and sistren for the op, which requires 20+ jumps through known space. Em and Ichi and I are making the trip in stealth bombers, which provide quite a bit of natural defense against getting jumped by war targets as we travel, but Shan and Liss are bringing a battlecruiser and command ship, respectively, so we enlist the aid of one of the operations scouts to assure a safe route from point A to point B, and although his voice comms are incredibly quiet, he knows what he's about and we arrive in the target system without incident.
What can I say about a tower bash that hasn't been said before?
How about this: If you don't already fly Amarr ships, it might be worth your time to crosstrain a bit -- at least for laser turrets, so you don't have to reload all the damn time.
Barring that? Bring a lot of ammo. More than that. Yes, more than that too. Just... bring all of it.
Yes. All of it.
Anyway, after a few hours of hurling torpedoes at The Tower of Incredibad Decision-Making, everything goes boom, dozens of incredibly poorly and/or stupidly fit ships are collected for resale, and our mini-fleet reforms to return home.
This time, Em has a scouting alt handy to make sure the path is clear, and I take over as the-guy-who-makes-sure-everyone-jumps-and-warps as a group, a role in which I perform adequately for almost... 85% of the trip.
Still, despite the VERY OCCASIONAL leaving behind of my fleet-mates when I forget to initiate a group warp, we coast home with nary a war target on scan, and tuck back into the home system. It was good practice for moving the fleet as a group (prep for the roams Em and I have been planning) and secure in the knowledge that today, we did our part in the constant battle to raise the collective IQ of wormhole dwellers everywhere.